Scheduled for release in early October, this stand-alone expansion to last year’s American Conquest adds the standard new nations, units, and campaigns to the mix, along with a brand new mode of play. We take a look at an advanced beta build of the game to see how things are coming along…
Released a little over a year ago, American Conquest by GSC Game World and CDV used an enhanced version of the Cossacks engine to present a game based on the initial discovery of the new world and many of the notable skirmishes and battles that occurred throughout that period. The game featured many of the core aspects of the real time strategy genre, such as resource gathering and unit production. What separated American Conquest from the pack was its formation based combat (much like Cossacks), a heavy emphasis on structure occupation, a huge dedication to historical accuracy, subtle yet extremely well implemented line of site and bullet modeling, and finally, the updated engines ability to display an astounding number of units on screen at one time. All of this lead to a game that could accurately depict the sheer scope of any battle fought during this time period, at least in terms of numbers…