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Cossacks 3

Patch notes #31 (19.06.2017)

by: Peffy 19/06/2017
by: Peffy 19/06/2017 0 comment
66
Dear friends!
 
Having observed mrMuskul Cup tournament games (held last weekend), we`ve decided to introduce some changes, which should add some quality of life improvements to the game. Shooters and cavalry were improved, while pikemen`s bullet protection has been decreased. You may find further details about these changes below:
 
 
Cossacks 3 version: v1.6.3.77.5349
 
 
General:
  1. Changed map generation for games with players count <=4 on terrain type Land. Players respawn points are closer to each other now, and have dispersion in their location. In some cases players would be even closers. Without scouting it`s impossible to determine how close are enemies spawn points.
  2. Shooters critical hit chance increased from 4% to 5% (Chance to deal additional 0-500 damage).
  3. Distance, allowing enemy units to block artillery fire, has been decreased at 25%.
  4. 18c barracks construction time decreased by 10%.
 
 
Upgrades:
  1. ‘Raise builders salary’ (building construction time -75%) upgrade cost decreased from 9050 gold to 6950 gold.
  2. ‘Research improved steel grades for cuirasses’ (armored soldiers defense +2) upgrade cost increased from 7950 gold to 9750 gold.
  3. ‘Forge new cuirasses’ (armored soldiers defense +2) upgrade cost increased from 3450 gold, 8900 iron to 4950 gold, 10500 iron.
  4. ‘Design flintlock’ (musket cost -50%) upgrade now affects all 18th century shooters, including mounted ones.
  5. ‘Design flintlock’ (musket cost -50%) upgrade cost increased from 1550 gold, 3700 coal to 6050 gold, 7750 coal.
 
 
 
 
Units balance:
 
Mercenaries:
  1. Archer damage decreased from 25 to 24
  2. Roundshier bullet protection decreased from 9 to 8.
  3. Sich cossack training time increased from 2s to 2.75s.
  4. 18c dragoon damage increased from 16 to 18.
 
17c pikeman – Europe:
  • Bullet protection decreased from 5 to 4.
 
Hussar – Europe, Prussia:
  • Decreased total upgrades cost at 26000 gold, 7000 iron.
 
Heavy cavalry (Reiters, Cuirassiers, unique units with cuirasses):
  • Pike protection increased by 1.
 
 
Errors:
  1. Fixed an error, causing AI to ignore firepower upgrades in academy for particular nations.
 
 
Have a good day!

INFORMATION ABOUT THIS CONTENT:

Originally posted: Facebook.com (LINK) (ARCHIVED)

Date of publish: 19.06.2017

Author: unknown

Language of publish: english

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