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Cossacks 3

Patch notes #18 (21.11.2016)

by: Peffy 21/11/2016
by: Peffy 21/11/2016 0 comment
58
 
News from Cossacks 3 Facebook page:
 
 
Today is the day, dear friends!
 
We are thrilled to announce that the B-day day has come and by B-day we mean the BIGGER MAPS day! Yes, you heard that right – from now on you are able to choose the map size in Cossacks: from standard maps up to gargantuan battlefields, that are 4 times bigger than any randomly generated map prior to this patch!
 
How much exactly bigger they? Well, here are some numbers, hold onto your hats:
  1. Normal – the size that was used in Cossacks 3 by default.
  2. Large – x2 times bigger than Standard in C3 and x3.52 times bigger than Standard in C1.
  3. Huge – x4 times bigger than Standard in C3 and x6.26 times bigger than Standard in C1.
 
But we still have a trick up our sleeve. We thought that only 7 players may feel a bit lonely on those huge maps, so we went on and included an additional 8th player to the game! From now on you can finally participate in thrilling 4 versus 4 skirmishes or bone crushing 2v2v2v2 battles – it’s all up to you.
 
We also fixed some minor, yet still important bugs that troubled some of users: dealt with some issues that occurred for certain achievements, tweaked AI behavior in general and particularly on naval maps and much more! More details below.
 
 
 
 
Patch Notes 20.11.2016 (1.1.6.53.4130)
 
 
Major changes
  1. Player can now select the size of the map in the lobby. Caution! They are still in beta, so bigger maps may require additional RAM and processing powers (to be more precise, 3 or more GB), so players with lower-end PC may experience performance issues and increased loading times. We thank Andrey Krysuk for his help with this feature.
  2. Added 8th player to multiplayer and random battles. This feature is CPU and GPU heavy, as it adds an additional player to the battle. Lower-end PCs may have troubles maintaining stable FPS in sessions with 8 players. We thank Andrey Krysuk for his help with this feature.
  3. Reduced an area around buildings that restricted other construction from being placed nearby. Now cities are more compact, with more space to place buildings.
 
 
General
  1. Fixed a bug, that removed unit upgrades from the game.
  2. Fixed a bug, that allowed players to build multiple diplomatic centers in one game.
  3. Fixed an issue when an end game statistic screen displayed an incorrect amount of sold resources.
  4. Fixed an error with the selection frame, when the speed of scrolling with keyboard and mouse were different.
  5. Fixed a bug, when a replay with a long title was not loadable.
  6. Fixed a bug, that prevented Turkish warehouse hotkey from working correctly.
  7. Increased the construction time of a Turkish yacht to the same as a European yacht.
  8. Reduced the delay between unit disembarking from ferries (from 0.425 to 0.375)
  9. Fixed a bug that prevented archers and grenadiers from attacking naval targets.
  10. Fixed numerous bugs, that caused crashes during replay loadings.
  11. Reduced the defense of galley from 100 to 80.
  12. Put a restriction to speeding up the game with console commands up to 10x times.
  13. Added backwards compatibility between old saves with 7 players/standard maps and new builds of the game.
  14. Fixed a bug that caused crashes when players were viewing Fog of War
  15. Fixed a crash that sometimes occurred when player exited the game.
  16. Fixed a bug, that caused “Move & Attack” order to reset.
  17. Fixed an issue that made some units ignore player’s orders.
 
 
Optimization
  1. Optimized the map generation process, now it’s quicker.
  2. Optimized general AI behavior.
  3. Tweaked AI naval behavior.
  4. Fixed instances when the game displayed catastrophic perfomance with a lot of units on the screen.
  5. Made some tweaks to optimize the game for computers with 1-2 Gbs of RAM.
 
 
Achievements
  1. Fixed achievements: “Grand Sultan”, “One for all, and all for one!”, “Old Fritz”, “Iron curtain“, “A bayonet is stupid, a bullet is smart”, “The Thunderer”. We thank Alexander “Setakat” Bunn for helping us figure out this one!
  2. Added requirement of playing with starting resources lower than “Millions” to the following achievements: “The Architect”, “To the bowels of Earth”, “City Builder”, “Fortification engineer”, “Black Friday”, “The passage of time”, “Capable war minister”.
 
We are putting finishing touches on Mac & Linux versions of the game and will publish any additional info on the release in the nearest future.
If you’ll find yourself experiencing with our new patch, please disable any mods and check integrity of the game’s cache via Steam.
 
Have a nice day!

INFORMATION ABOUT THIS CONTENT:

Originally posted: Facebook.com (LINK) (ARCHIVED)

Date of publish: 21.11.2016

Author: unknown

Language of publish: english

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