- 1. Market changed. Penalties for second, third and other players, who began to trade later are lessened.
Market tests:
5000 coal to wood
3000 iron to stone
1000 gold to food.Trade results for first, second, third player before changes:
wood,food,stone
P1:6000,4400,3600
P2:4965,3630,3160
P3:4390,3245,2865new rates after fix:
wood,food,stone
P1:6000,4400,3600
P2:5700,4175,3490
P3:5440,3990,3380In old version, third player got 1610 wood, 1155 food, 735 stone less then first player. In new version, third player got 560 wood, 410 food, 220 stone less then first player.
- Reverse trade fixed:
OLD VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 84800 gold. Perform reverse trading, sell 5000 gold to stone. Now, the new price for 1 000 000 stone is 159700 gold. Profit for 2 000 000 stone = 312 700 goldNEW VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 89800 gold. Perform reverse trading, sell 5000 gold to stone. Then the new price for 1 000 000 stone is 115000 gold. Profit for 2 000 000 stone = 268 000 gold As you can see, profit for first 1 000 000 is the same, but next sales provide less resources as it should be and reverse sales won’t backdoor this rule.
- Potential cheating possibility with changing base game scripts fixed.
- Player with changed scripts now are unable to play in multiplayer, now only players with identical scripts\mods are able play with each other.
- Stone cost of blacksmith decreased from 50 to 30 (good for low starting resources).
- Fixed error with AI, which disabled his progressing on 1000 resources options.
- AI is working better on 5000 resources now.
- Fixed bug with AI Assistant, when he was able to trade resources on millions starting option.
- Price increased from 25 food to 25 food, 3 gold
- Cannister protection decreased from 225 to 210
- Price changed from 30 food to 25 food, 1 gold
- Damage increased from 7 to 8
- All defense upgrades function as default ones, no more 5 upgrades for pikes-arrows and 6th for sword defence
- Production time decreased from 3.5s to 3s
- Price increased from 55 food, 3 gold to 55 food, 5 gold
- Price increased from 45 food, 15 iron to 45 food, 4 gold, 15 iron
- Price changed from 40 food to 35 food, 2 gold
- Production time decreased from 4.5s to 4s
- Price increased from 30 food to 30 food, 2 gold
- Price increased from 40 food, 2 gold to 40 food, 3 gold
- Damage increased from 10 to 11
- Max attack range increased from 40 to 50
- Max attack range increased from 55 to 60
- Price increased from 20 food, 25 iron to 20 food, 3 gold, 25 iron
- Pike protection increased from 2 to 3
- Price changed from 120 food, 5 wood, 8 gold to 110 food, 5 wood, 10 gold
- Production time decreased from 7.5s to 7s
- Cannonball protection increased from 1 to 10
- Cannister protection decreased from 125 to 110
- Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
- Price increased from 45 food, 5 iron to 45 food, 6 gold, 5 iron
- Price increased from 40 food, 1 gold, 3 iron to 40 food, 3 gold, 3 iron
- Price increased from 50 food, 5 gold, 4 iron to 50 food, 8 gold, 4 iron
- Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
- Reload time decreased from 5.3s to 5s
- Price increased from 35 food, 4 gold, 15 iron to 35 food, 9 gold, 15 iron
- Sword protection increased from 1 to 2
- Cannister protection decreased from 175 to 160
- Shot cost increased from 3 iron, 5 coal to 3 iron, 6 coal
- Price increased from 40 food, 10 gold, 20 iron to 40 food, 12 gold, 20 iron
- Cannister protection decreased from 225 to 210
- Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
- Price increased from 70 food, 2 gold, 9 iron to 70 food, 7 gold, 9 iron
- Production time inccreased from 8.5s to 9.5s
- Shot cost increased from 2 iron, 3 coal to 3 iron, 6 coal
- Price increased from 40 food, 5 gold, 10 iron to 40 food, 15 gold, 10 iron
- Production time decreased from 8s to 7.5s
- Shot cost increased from 3 iron, 5 coal to 4 iron, 8 coal
- Price decreased from 50 food, 50 gold, 15 iron to 50 food, 45 gold, 15 iron
- Production time decreased from 10.5s to 9.5s
- Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
- Price changed from 100 food, 20 gold, 10 iron to 90 food, 25 gold, 10 iron,
- Shot cost increased from 2 iron, 4 coal to 3 iron, 6 coal
- Price increased from 60 food, 6 gold, 5 iron to 60 food, 11 gold, 5 iron
- Production time decreased from 11.5s to 11s
- Shot cost increased from 2 iron, 4 coal to 3 iron, 5 coal
- Price increased from 55 food, 6 gold, 5 iron to 55 food, 13 gold, 5 iron
- Price increased from 55 food, 2 gold, 7 iron to 55 food, 8 gold, 7 iron
- Shot cost increased from 2 iron, 4 coal to 2 iron, 5 coal
- Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal
- Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
- Melee damage decreased from 7 to 5
- Reload time (musket) decreased from 6.4 to 6s
- Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
- Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
- Health points increased from 90 to 100
- Reload time (musket) decreased from 6.4 to 6s
- Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal
- Price decreased from 50 food, 90 gold, 40 iron to 50 food, 80 gold, 40 iron
- Production time decreased from 6s to 5.5s
- Health points increased from 30 to 40
- Dispertion decreased from 200 to 175
- Price increased from 20 food, 2 wood to 20 food, 2 wood, 1 gold
- Minimal attack range decreased from 450 to 400
- Dispertion increased from 75 to 100
- Price increased from 45 food, 3 wood, 2 gold to 45 food, 3 wood, 4 gold
- Minimal attack range decreased from 350 to 250
- Dispertion increased from 100 to 150
- Shot cost increased from 1 wood to 2 wood
- Price changed from 100 food, 4 wood, 5 gold to 80 food, 5 wood, 7 gold
- Dispertion is 200
- Gold consumption increased from 25 to 40
- Production time increased from 5s to 6s
- Gold consumption increased from 20 to 35
- Gold consumption increased from 30 to 45
- Gold consumption increased from 50 to 80
- Price increased from 60 food to 60 food, 20 gold
- Price increased from 120 food to 120 food, 20 gold
- Price increased from 90 food, 10 gold to 90 food, 15 gold
- Price increased from 30 food to 30 food, 15 gold
- Price increased from 50 food, 10 gold to 50 food, 30 gold
- Health points decreased from 150 to 100
- Gold consumption increased from 0 to 20
- Health points decreased from 100 to 75
- Gold consumption increased from 0 to 20
- Heal power decreased from 30 to 25
- Health points decreased from 150 to 100
- Gold consumption increased from 0 to 20
- Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal
- Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
- Reload time (musket) decreased from 6.4 to 6s
- Min attack range (musket) increased from 400 to 450
- Health points increased from 120 to 125
- Production time increased from 6.5s to 7s
- Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
- Production time decreased from 6.5s to 6s
- Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
- Max attack range (musket) increased from 900 to 950
- Production time increased from 5.5s to 6s
- Max attack range decreased from 85 to 75
- Price increased from 80 food, 2 gold, 2 iron to 80 food, 6 gold, 2 iron
- Hackapellite – Sweden:
- Price increased from 80 food, 5 gold, 2 iron to 80 food, 7 gold, 2 iron
- Production time decreased from 21s to 20.25s
- Price increased from 70 food, 8 gold, 2 iron to 70 food, 20 gold, 2 iron
- Price increased from 60 food, 11 gold, 2 iron to 60 food, 20 gold, 2 iron
- Production time increased from 11.25s to 12s
- Price increased from 130 food, 25 gold, 25 iron to 130 food, 30 gold, 25 iron
- Production time decreased from 30s to 26s
- Health points decreased from 260 to 250
- Price decreased from 140 food, 2 iron to 130 food, 2 iron
- Production time decreased from 15s to 13.5s
- Health points decreased from 290 to 280
- Price changed from 140 food, 6 gold, 2 iron to 130 food, 8 gold, 2 iron
- Production time decreased from 25.5s to 22.5s
- Price increased from 120 food, 5 gold, 40 iron to 120 food, 10 gold, 40 iron
- Price increased from 130 food, 3 gold, 20 iron to 130 food, 7 gold, 20 iron
- Production time decreased from 25.5s to 22.5s
- Price increased from 60 food, 2 gold, 2 iron to 60 food, 5 gold, 2 iron
- Production time increased from 7.5s to 8.25s
- Min attack range decreased from 30 to 20
- Max attack range increased from 60 to 65
- Cannonball protection decreased from 30 to 15
- Production time increased from 12s to 13.5s
- Price increased from 100 food to 100 food, 1 wood
- Health points decreased from 400 to 380
- Max attack range decreased from 75 to 65
- Price increased from 160 food, 8 gold, 25 iron to 160 food, 13 gold, 25 iron
- Production time decreased from 27s to 25.5s
- Health points decreased from 260 to 250
- Price increased from 70 food, 10 gold to 70 food, 20 gold
- Production time increased from 9s to 10.5s
- Price increased from 80 food, 3 gold, 5 iron to 80 food, 6 gold, 5 iron
- Cannister protection increased from 0 to 10
- Price increased from 100 food, 5 wood, 5 gold to 100 food, 5 wood, 8 gold
- Sword protection increased from 2 to 3
- Cannister protection increased from 50 to 75
- Arrow protection decreased from 10 to 8
- Price increased from 100 food, 2 gold to 100 food, 6 gold
- Damage decreased from 15 to 14
- Max attack range increased from 60 to 65
- Price increased from 120 food, 15 gold, 20 iron to 120 food, 35 gold, 25 iron
- Damage decreased from 16 to 15
- Price increased from 140 food, 25 gold, 15 iron to 140 food, 50 gold, 20 iron
- Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
- Price increased from 90 food, 2 gold, 5 iron to 90 food, 7 gold, 5 iron
- Damage increased from 10 to 12
- Reload time increased from 4.7s to 5s
- Shot cost is 2 iron, 3 coal
- Price increased from 70 food, 2 gold, 4 iron to 70 food, 5 gold, 4 iron
- Shot cost increased from 4 iron, 6 coal to 6 iron, 10 coal
- Price increased from 100 food, 80 gold, 8 iron to 100 food, 100 gold, 8 iron
- Gold consumption increased from 150 to 200
- Reload time increased from 5.3s to 5.6s
- Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal
- Price increased from 70 food, 45 gold, 7 iron to 70 food, 60 gold, 7 iron
- Reload time increased from 4.7s to 5s
- Shot cost increased from 1 iron, 2 coal to 3 iron, 3 coal
- Health points increased from 300 to 320
- Reload time increased from 5s to 5.3s
- Shot cost increased from 3 iron, 3 coal to 3 iron, 4 coal
- Price increased from 100 food, 50 gold, 7 iron to 100 food, 70 gold, 7 iron
- Price increased from 70 food, 2 wood, 1 gold to 70 food, 2 wood, 6 gold
- Reload time decreased from 21.9s to 18.8s
- Min attack range increased from 650 to 700
- Max attack range increased from 1350 to 1400
- Shot cost decreased from 70 iron, 115 coal to 20 iron, 100 coal
- Price decreased from 250 wood, 400 gold, 300 iron to 250 wood, 350 gold, 300 iron
- Production time increased from 140s to 150s
- Gold consumption increased from 250 to 350
- Damage increased from 100 to 200
- Max attack range increased from 2500 to 2600
- Shot cost increased from 20 iron, 20 coal to 20 iron, 30 coal
- Shot cost increased from 15 iron, 10 coal to 40 iron, 30 coal
- Gold consumption increased from 200 to 300
- Health points increased from 2500 to 3000
- Min attack range increased from 100 to 200
- Aggro search range decreased from 17 to 1200
- Gold consumption increased from 200 to 300
INFORMATION ABOUT THIS CONTENT:
Originally posted: Facebook.com (LINK) (ARCHIVED)
Date of publish: 16.05.2017
Author: unknown
Language of publish: english