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Cossacks II: Napoleonic Wars - Patch v1.4 (Russian)

List of changes and fixes in patch 1.4 for Cossacks II: Battle for Europe.

AI:

  • Fixed AI in Spain;
  • Fixed the AI of the Allied forces;
  • Fixed the AI of Poland;
  • Fixed glitch of resistance of village militia to warriors with scimitars.

General:

  • Fixed camera and perspective glitch, camera will become higher, perspective not default;
  • Fixed the bug of desynchronization with the French;
  • Fixed bug with desynchronization on maps 2 on 2, 3 on 3;
  • Fixed errors in the shell (map, rating, player rating, description of battles);
  • Fixed game crash in Battle for Europe mode (attack from Paris sector to Toulouse sector);
  • Fixed a bug where some tooltips were not visible when loading;
  • Fixed a hint bug in the German version of the game (training);
  • Displayed German text in Russian version;
  • Increased performance of the game on some systems;
  • Glitch in the second mission of the "Road to Vienna" campaign;
  • 11. Glitch in last mission for Poland;
  • 20/30 settlement militia in some maps.

Skirmish Maps:

  • Revised Skirmish map "Four Kings";
  • Finalized the Desert Skirmish map;
  • Redesigned "Winter Battle" Skirmish-map;
  • Revised Skirmish map "Peninsula";
  • Revised Skirmish map "Southern City";
  • Skirmish map "Path of War" replaced by another.

Balance:

General:

  • One stable left for Light Cavalry;
  • Changed training speed: Lancers 100, Horse Rangers, Light Dragoons -125, Dragoons 130, Hussars 135, Bedouins 100, Light Arabian Cavalry 120, Egyptian Mameluk 150, Don Cossacks 140;
    Introduced limit: Foot Jaegers 4 squads +5 men; Bomb Squad 2 squads +5 men; Tuaregs 3 squads +5 men;
  • Increased efficiency of buckshot +20 (45);
  • Increased light cannon limit +1 (3);
  • Increased accuracy of heavy guns +40%;
  • Increased fire radius for turrets +20%;
  • Foot Grenadiers reloading increased to 650;
  • All Grenadiers increased to +2(10) gold, +2(4) iron, +2(3) gold (except Ossian, +1(3) gold).
  • Added Ironworks building - Produces iron;
  • Reduced the price of wood and stone upgrades;
  • Fusilier - morale is -10 (95);
  • Musketeer - reduced consumption of gunpowder -1 (5);
  • Training of Foot Ranger and Fusilier possible after academy;
  • Changed wood and stone upgrade rate from 2500 to 250;
  • Removed moral pressure from Light Cavalry.

Prussia.

  • Musketeer - Powder consumption reduced -1(5);
  • Introduced "Re-arm the Musketeers" improvement +20(120) to shot damage, +10% preparation time. Price 1000 gold 1500 iron;
  • Training a Foot Jaeger is possible after the stable;
  • Building a stable is possible after the barracks.

Britannia.

  • Musketeer - reduced powder consumption -1 (11);
  • Grenadier - Health +5 (105);
  • Introduced improvement "Musketeer training" +2(12) to hit damage; training cost in iron -1, +50% training time. Price 1000 gold 1000 iron;
  • Increased cost of building Great House in Britain by 1/3 (50 units).

Poland.

  • Lancer's experience accumulation rate is 30/3;
  • It's possible to build a warehouse after the barracks.

Spain.

  • Gerillas - training at Blacksmith, units of 60, gunpowder +1(5), speed of training +5(15);
  • Grenadier - hit rate +3 (18). Preparation cost +20(70) food.

Egypt.

  • Artillery production speed doubled;
  • Tower - halved construction time and price progression. equalized with European turret 50 powder per round;
  • Bedouin - consumption of powder for a shot -1 (14);
  • Light Cavalry - powder cost per round -2 (13);
  • Janissary - powder cost per round -1(9);
  • Warrior with Scimitar - Blow +1(5) Reduced Bullet Protection -5(10) Added +2(2); Changed the attack enhancement effect of Warriors with Scimitar, now gives +4 attack power;
  • Reduced the price of 1500 iron 1000 gold;
  • Decreased the price and build time of Egyptian forts.

France.

  • National Guard - price in iron -1(4); Training available after academy.

Austria.

  • Landwehr - price in iron (-1(4)); training is available after market;
  • Grenadier - hit +1(13), food preparation cost +20(70).
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