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- Create Date 18/09/2022
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Cossacks map: Quebec 1759 (v2)
Description: "Version 2 -- I've increased the resources for the British and increased the number of places where the British can land to commence their attack as well as many more landing craft. Also orange should not be played it has no men and anyone playing orange will be defeated. Orange merely serves to block the british from the Ste. Charles river but should be same team as French.
The seige modelled in this game was probably the most important battle ever fought in North America. It was part of a global struggle between two superpowers, France and England. I used Cossacks, The Art of War for this map, because this is a walled city, and American Conquest does not have walls.
France was the largest land power in the world, but England ruled the waves. In North America England was able to operate with impunity because, France could not get its huge army over here to protect her possessions. The English army was always relatively small, but amongst the best trained. The French army in North American in contrast were mostly made up of the dregs, not fit to fight in France.
Soon after this seige, New France capitulated ending 200 years of French rule in Canada. Without the French and their indian allies, the American colonists no longer needed Britania and her war ships. Within 20 years, they were fighting for independence from England (and allied with France). But in this war, the American colonists were a major spur to action against the French.
The British first lay seige to Lousibourg on Cape Breton Island. The Massive island fortess protected the gulf of Ste. Lawrence from the British navy. The English took the impenetrable fortress. Soon after the ships (168) and the army (8000 men) headed for Quebec.
Quebec was well situated on a 200 foot cliff over looking one of North Americas largest rivers, the Ste. Lawrence. It was the capital of an enourmous, but sparsely populated colony. The City is protected by water and cliffs on three sides and walls on the fourth. However the walls are more of a medieval character, not up to the 18th century standards.
General Wolf, a competent tactician, but not a strategist, spent several months puzzling over how to take the city. How he cracked that puzzle is for the history books, you have your chance to be Wolf.
No less a headache is Montcalm's dilemna. His army is mostly made up of relatively weak units. Even his regular soldiers were poorly trained and he foolishly has mixed militia and regular soldiers together watering down the overall quality of his best units. The black troops represent the militia and other irregular units under the command of Govenor Vaudril. One of the problems the french had is that they did not have a single commander. As long as the French can keep the English off their shores, they will be fine, but the moment the two armies stand facing each other, both sides know what the outcome will be, an English victory. The French actually outnumber the English, but, all 8000 of the English soldiers have received
training and have battle experience (even the American militia units). Of the 14,000 French available, only about 3000 are trained fighters. True they also have some 1000 indians and perhaps another 1000 trappers, but they have not been trained to fight in a European style battle and that is precisely what the English mean to create -- a standard style European battle. In fact the one that does occur is the first European style battle fought in North American and it sets the trend for the next 150 years of warfare in North America. I have tried to portray the relative size and the relative quality of the two armies in this map. For example, the academy upgrades for the french only apply to a small portion of the french army.
This first Quebec map is set in the early stages of the seige. I plan to do two other maps representing the battle of the Plains of Abraham, a british victory, and the battle of Ste. Foy, a French victory, wherein the French nearly reconquered Quebec from the English.
The British have established a base of operations on the Ille de Orleans which includes a hospital (academy). The British have just launched two attacks. The first in the lower right of the map is the taking of point Levi. The second is the establishment of a base of operations on the north shore above the Montmorency falls (top centre). The scene opens as the British are about to launch the Battle of Montmorency, which was a defeat for the British, but did serve the purpose of forcing the French to concentrate their strenght on the Beauport shore, leaving their right flank weak.
The rest of the seige planning is up to the players.
This game can be played as a mix of direct and proxy play for up to 6 players.
The French (blue) are proxy-played by black and white. Orange has no men and will result in defeat but is also a French allie. The orange ships are there to block the harbour, the represent the boom set across the Ste. Charles river to keep the England away from the vulnerable river banks. So play as black, blue, or white, but not orange.
The English should have 3 colours, red, green and purple. Have one person play red directly and use the other two colours for proxy generals.
Upgrades are available for both sides, but the English can do much more upgrading then the French. because they have more building available. All upgrades are allowed.
The English barracks is there to allow for more upgrades. They English should not create new units, but they have very few houses so you don't have to worry about new English recruits. The English have very few houses so that unless they either capture many of the French houses, they will not be able to create new units. Furthermore, the English barracks are within gun range by the French. I suggest the French try to take out the English Barracks and Academy as soon as possible. Likewise the French have a blacksmith shop
and stable within range of the the English war ships. Black has an Algierian barracks to train more indians, but it is likely to be lost early in the battle.
The shore line in the upper channel is blotched with clumps of land and water, this is supposed to be the tidal flats and you will find it difficult land ships on them, but they can be crossed by soldiers.
All French men belong to the militia and their spys are everywhere. The English, were ordered not to burn towns towns unless the people resisted occupation. Since all of the French were part of the militia, in practice this meant that the English ended up laying waste to the south shore of the Ste. Lawrence. However, the English, being a God fearing people, were ordered not burn churches (Mel Gibson's movies not withstanding). But the Catholic clergy are amongst the best spys and (in real life, not in the game though) were particularly good at getting the indians incited to violence. The Royal Americans, here represented by Netherland musketeers, were the most adept at sacking villages.
Enjoy."
Credit(s): [HWK]Claudius
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