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- File Size 1,53 Mb
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- Create Date 12/08/2022
- Last Updated 01/10/2023
Description: You play with Black (Bavaria) against Blue and Red (Austria). It doesn't matter which difficulty level you set for Red, because Red is not active (but Red should definitely be set as an opponent - as an ally of Blue). You only have one active opponent, but he produces units from 8 stables and barracks each from the beginning, which is why, I hope, the game should also be a challenge for good players - at least on <Very difficult>. However, the AI does not develop any further in terms of building construction. Furthermore, the AI does not go into the 18th century and does not build any artillery (which is intended). You should take this into account in your game. I recommend not doing this either, or at least not producing any 18th century units and only building one or two artillery depots in case of emergency, if the AI becomes too powerful. If it bothers you that the game should be played without artillery or that the AI has none, you can simply place one or more Ari depots in the opponent's base (bottom right - not top left!). But this will make the game much more difficult.
There is an important reason why I placed the AI's fields outside its military base. If the AI had a complete base, it would only attack very late (possibly not at all) and first gather for a long time in the area of its mills. This is what it is trying to do now, but first it has to get to his mills, but your base is exactly on its way, so that the AI then attacks automatically.
Important note!
The AI has max. resources iron and coal. It must mine wood, food and gold itself. Since the AI does not build any gold mines itself, you have to use a little trick. After you have started the game, press <Pause> and go to the uncovered area at the bottom right. There you will see some mines of your game colour, with corresponding pawns in front of them. Send the pawns into the mines - the AI will then conquer them after a while and have the necessary gold production.
Credit(s): Runners High
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