GENERAL DESCRIPTION: The complete browser game as static files. Upload the whole contents to any web host (shared hosting, a static bucket, GitHub Pages, etc.) and open index.html.
Host requirements:
- Serve the files over HTTP/HTTPS (any ordinary web server).
- The .wasm file must be sent with MIME type application/wasm (most hosts already do).
SINGLE-PLAYER ONLY
This is a server-less package. Online multiplayer (internet rooms, lobby, chat, relay, NAT hole-punch) needs the game's backend service, which is NOT in this archive and cannot run on plain shared hosting. Skirmish vs. AI, campaigns and single missions all work fully offline. For multiplayer, deploy the Docker image or the no-Docker server stack.
FILES
index.html - language chooser / entry point (open this)
dmcr.html - the game shell
dmcr.js - engine loader
dmcr.wasm - the engine (WebAssembly)
dmcr.data - preloaded core data
data/ - game assets, fetched on demand (cached by the browser after first load)
(The download works from Archive.org.)