Review from Eurogamer

by: Peffy
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Date of publish: 21/11/2020 20:28 CET

Cossacks with kobolds?

Pity poor Dimitry Shalinakov. He was a unit artist in the RTS department of Ukrainian developer GSC Game World. For five solid years he did nothing but draw men with muskets. French chasseurs for Cossacks: European Wars, Swiss harquebusiers for Cossacks: Back to War, British redcoats for American Conquest, Dutch musketeers for American Conquest: Fight Back, Mexican cazadores for American Conquest: Divided Nation, French chasseurs (again) for Cossacks 2… the monotony drove him to the brink of madness. Then in the summer of 2005 he heard the wonderful news that the company were finally ditching historical strategy in favour of fantasy. His spirits soared, his imagination gamboled like a wild Don pony. He waited excitedly for his first job on the new project. When his boss came over with concept art for a Dwarven musket trooper, Dimitry rushed screaming from the office straight into the path of a passing tram…


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