Cossacks: Back to War

by: Peffy
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Name: Cossacks: Back to War

Genre: Real-time strategy (RTS)

Developer: GSC Game World (ukrainan)

Publisher: CDV Entertainment (Europe), Strategy First (North America), Russobit-M (Russia), Zoo Corp. (Japan), GSC Game World (digital)

Language: English (additional languages: French, German, Spanish, Russian)

Platform: Windows PC

Release date: 01.11.2002 (Europe), 02.09.2010 (Steam)


To stand all alone in war is extremely unpleasant. Extremely pleasant on the other hand is the stand-alone version Cossacks: Back to War. All the gameplay features of Cossacks: European Wars and Cossacks: The Art of War are wrapped up in a complete care package for all current and future Cossacks fans. Jam-packed with 100 captivating missions between the 16th and 18th centuries. In addition, two new nations, Switzerland and Hungary, which waged war in the late Middle Ages and essentially influenced the development of European military strategies are included. This is what makes the second add-on pass the threshold of allowed gaming fun at full speed.


– Thrilling real-time strategy game with historical background
– 20 nations to command
– Europe between the 16th and 18th centuries
– Stand-alone game, other Cossacks games not required to play
– 101 new single missions
– 2 new nations: Switzerland and Hungary with a total of 8 new units
– Spectacular real-time battles with up to 8,000 units
– 4 different difficulty levels
– 3D landscapes offer strategic advantages
– 1 new camel riding unit for Algeria and Turkey: Bedouin
– New Automatic Championship System (ACS) charts online competition on the web
– Special VIZOR features allows players to watch online games
– 20 new building types for Switzerland and Hungary
– Extra: Mod with an additional 30 units and 3 cannons l
– Extended and historically accurate encyclopedia
– Detailed tutorial

All Cossacks games feature the following:
– Orders: Guard, Patrol and many more
– Startoptions for the random map generator can be configured (peace time, troops standing by etc.)
– Huge maps (30×20 screens, 1024×768 pixels)
– Multiplayer mode: up to 7 players via LAN or online, with 3 multiplayer modes
– Alliances with or against computer nations
– Virtual camera
– Map and scenario editor
– Improved AI

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