Patch notes #28 (16.05.2017)

Date of publish: 16/05/2017 23:25 CET


Cossacks 3 version: v1.5.6.74.5273
 
 
General:
  1. 1. Market changed. Penalties for second, third and other players, who began to trade later are lessened.

    Market tests:
    5000 coal to wood 
    3000 iron to stone
    1000 gold to food.

    Trade results for first, second, third player before changes:
    wood,food,stone
    P1:6000,4400,3600 
    P2:4965,3630,3160
    P3:4390,3245,2865

    new rates after fix:
    wood,food,stone  
    P1:6000,4400,3600 
    P2:5700,4175,3490
    P3:5440,3990,3380

    In old version, third player got 1610 wood, 1155 food, 735 stone less then first player. In new version, third player got  560 wood, 410 food, 220 stone less then first player.

  2. Reverse trade fixed:
    OLD VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 84800 gold. Perform reverse trading, sell 5000 gold to stone. Now, the new price for 1 000 000 stone is 159700 gold. Profit for 2 000 000 stone = 312 700 gold

    NEW VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 89800 gold. Perform reverse trading, sell 5000 gold to stone. Then the new price for 1 000 000 stone is 115000 gold. Profit for 2 000 000 stone = 268 000 gold As you can see, profit for first 1 000 000 is the same, but next sales provide less resources as it should be and reverse sales won’t backdoor this rule.

  3. Potential cheating possibility with changing base game scripts fixed.
  4. Player with changed scripts now are unable to play in multiplayer, now only players with identical scripts\mods are able play with each other.
  5. Stone cost of blacksmith decreased from 50 to 30 (good for low starting resources). 
 
Errors:
  1. Fixed error with AI, which disabled his progressing on 1000 resources options.
  2. AI is working better on 5000 resources now.
  3. Fixed bug with AI Assistant, when he was able to trade resources on millions starting option.
 


 
 
Units balance:
 

 

17th century pikeman – European:
  • Price increased from 25 food to 25 food, 3 gold
  • Cannister protection decreased from 225 to 210

 

17th century pikeman – Poland:
  • Price changed from 30 food to 25 food, 1 gold
  • Damage increased from 7 to 8
  • All defense upgrades function as default ones, no more 5 upgrades for pikes-arrows and 6th for sword defence
  • Production time decreased from 3.5s to 3s

 

17th century pikeman – Turkey, Algeria:
  • Price increased from 55 food, 3 gold to 55 food, 5 gold

 

17th century pikeman – Russia:
  • Price increased from 45 food, 15 iron to 45 food, 4 gold, 15 iron

 

Covenant pikeman – Scotland:
  • Price changed from 40 food to 35 food, 2 gold
  • Production time decreased from 4.5s to 4s

 

18th century pikeman – European:
  • Price increased from 30 food to 30 food, 2 gold

 

18th century pikeman – European:
  • Price increased from 40 food, 2 gold to 40 food, 3 gold
  • Damage increased from 10 to 11

 

Light infantry – Turkey, Algeria:
  • Max attack range increased from 40 to 50

 

Roundshier – Austria:
  • Max attack range increased from 55 to 60
  • Price increased from 20 food, 25 iron to 20 food, 3 gold, 25 iron
  • Pike protection increased from 2 to 3

 

Sword clansman – Scotland:
  • Price changed from 120 food, 5 wood, 8 gold to 110 food, 5 wood, 10 gold
  • Production time decreased from 7.5s to 7s
  • Cannonball protection increased from 1 to 10
  • Cannister protection decreased from 125 to 110

 

17th century musketeer – European:
  • Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
  • Price increased from 45 food, 5 iron to 45 food, 6 gold, 5 iron

 

17th century musketeer – Poland:
  • Price increased from 40 food, 1 gold, 3 iron to 40 food, 3 gold, 3 iron

 

17th century musketeer – Netherlands:
  • Price increased from 50 food, 5 gold, 4 iron to 50 food, 8 gold, 4 iron

 

17th century musketeer – Austria:
  • Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
  • Reload time decreased from 5.3s to 5s
  • Price increased from 35 food, 4 gold, 15 iron to 35 food, 9 gold, 15 iron
  • Sword protection increased from 1 to 2
  • Cannister protection decreased from 175 to 160

 

17th century musketeer – Spain:
  • Shot cost increased from 3 iron, 5 coal to 3 iron, 6 coal
  • Price increased from 40 food, 10 gold, 20 iron to 40 food, 12 gold, 20 iron
  • Cannister protection decreased from 225 to 210

 

Strelets – Russia:
  • Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
  • Price increased from 70 food, 2 gold, 9 iron to 70 food, 7 gold, 9 iron
  • Production time inccreased from 8.5s to 9.5s

 

Pandur – Austria:
  • Shot cost increased from 2 iron, 3 coal to 3 iron, 6 coal
  • Price increased from 40 food, 5 gold, 10 iron to 40 food, 15 gold, 10 iron
  • Production time decreased from 8s to 7.5s

 

Chasseur – France:
  • Shot cost increased from 3 iron, 5 coal to 4 iron, 8 coal
  • Price decreased from 50 food, 50 gold, 15 iron to 50 food, 45 gold, 15 iron
  • Production time decreased from 10.5s to 9.5s

 

Highlander – England:
  • Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
  • Price changed from 100 food, 20 gold, 10 iron to 90 food, 25 gold, 10 iron, 

 

Serdiuk – Ukraine:
  • Shot cost increased from 2 iron, 4 coal to 3 iron, 6 coal
  • Price increased from 60 food, 6 gold, 5 iron to 60 food, 11 gold, 5 iron
  • Production time decreased from 11.5s to 11s

 

Janissary – Turkey:
  • Shot cost increased from 2 iron, 4 coal to 3 iron, 5 coal
  • Price increased from 55 food, 6 gold, 5 iron to 55 food, 13 gold, 5 iron

 

Covenant musketeer – Scotland:
  • Price increased from 55 food, 2 gold, 7 iron to 55 food, 8 gold, 7 iron
  • Shot cost increased from 2 iron, 4 coal to 2 iron, 5 coal

 

18th century musketeer – European:
  • Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal

 

18th century musketeer – Prussia:
  • Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal

 

18th century musketeer – Bavaria:
  • Melee damage decreased from 7 to 5
  • Reload time (musket) decreased from 6.4 to 6s
  • Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal

 

18th century musketeer – Saxony:
  • Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal

 

18th century musketeer – Denmark:
  • Health points increased from 90 to 100
  • Reload time (musket) decreased from 6.4 to 6s
  • Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal
  • Price decreased from 50 food, 90 gold, 40 iron to 50 food, 80 gold, 40 iron
  • Production time decreased from 6s to 5.5s

 

Archer – Algeria:
  • Health points increased from 30 to 40
  • Dispertion decreased from 200 to 175
  • Price increased from 20 food, 2 wood to 20 food, 2 wood, 1 gold

 

Turkish archer – Turkey:
  • Minimal attack range decreased from 450 to 400
  • Dispertion increased from 75 to 100
  • Price increased from 45 food, 3 wood, 2 gold to 45 food, 3 wood, 4 gold

 

Bow clansman – Scotland:
  • Minimal attack range decreased from 350 to 250
  • Dispertion increased from 100 to 150
  • Shot cost increased from 1 wood to 2 wood
  • Price changed from 100 food, 4 wood, 5 gold to 80 food, 5 wood, 7 gold

 

Mercenary archer:
  • Dispertion is 200

 

17th century officer – European:
  • Gold consumption increased from 25 to 40

 

17th century officer – Russia:
  • Production time increased from 5s to 6s

 

17th century officer – Turkey:
  • Gold consumption increased from 20 to 35

 

17th century officer – Scotland:
  • Gold consumption increased from 30 to 45

 

18th century officer – European:
  • Gold consumption increased from 50 to 80

 

17th century drummer – European:
  • Price increased from 60 food to 60 food, 20 gold

 

Bagpiper – England, Scotland:
  • Price increased from 120 food to 120 food, 20 gold

 

17th century drummer – Russia:
  • Price increased from 90 food, 10 gold to 90 food, 15 gold

 

17th century drummer – Turkey:
  • Price increased from 30 food to 30 food, 15 gold

 

18th century drummer – European:
  • Price increased from 50 food, 10 gold to 50 food, 30 gold

 

Priest – European:
  • Health points decreased from 150 to 100
  • Gold consumption increased from 0 to 20

 

Pope – Russia, Ukraine:
  • Health points decreased from 100 to 75
  • Gold consumption increased from 0 to 20
  • Heal power decreased from 30 to 25

 

Mullah – Turkey, Algeria:
  • Health points decreased from 150 to 100
  • Gold consumption increased from 0 to 20

 

Grenadier – European:
  • Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal

 

Grenadier – Denmark:
  • Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
  • Reload time (musket) decreased from 6.4 to 6s
  • Min attack range (musket) increased from 400 to 450

 

Grenadier – Prussia:
  • Health points increased from 120 to 125
  • Production time increased from 6.5s to 7s

 

Grenadier – Bavaria:
  • Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
  • Production time decreased from 6.5s to 6s

 

Grenadier – Saxony:
  • Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
  • Max attack range (musket) increased from 900 to 950
  • Production time increased from 5.5s to 6s

 

Mercenary grenadier:
  • Max attack range decreased from 85 to 75

 

Croat – Austria:
  • Price increased from 80 food, 2 gold, 2 iron to 80 food, 6 gold, 2 iron
  • Hackapellite – Sweden:
  • Price increased from 80 food, 5 gold, 2 iron to 80 food, 7 gold, 2 iron
  • Production time decreased from 21s to 20.25s

 

Hussar – European:
  • Price increased from 70 food, 8 gold, 2 iron to 70 food, 20 gold, 2 iron

 

Hussar – Prussia:
  • Price increased from 60 food, 11 gold, 2 iron to 60 food, 20 gold, 2 iron
  • Production time increased from 11.25s to 12s

 

Winged Hussar – Poland:
  • Price increased from 130 food, 25 gold, 25 iron to 130 food, 30 gold, 25 iron
  • Production time decreased from 30s to 26s

 

Sich Cossack – Ukraine:
  • Health points decreased from 260 to 250
  • Price decreased from 140 food, 2 iron to 130 food, 2 iron 
  • Production time decreased from 15s to 13.5s

 

Raider – Scotland:
  • Health points decreased from 290 to 280
  • Price changed from 140 food, 6 gold, 2 iron to 130 food, 8 gold, 2 iron
  • Production time decreased from 25.5s to 22.5s

 

Reiter – European:
  • Price increased from 120 food, 5 gold, 40 iron to 120 food, 10 gold, 40 iron

 

Reiter – Sweden:
  • Price increased from 130 food, 3 gold, 20 iron to 130 food, 7 gold, 20 iron
  • Production time decreased from 25.5s to 22.5s

 

Reiter – Poland:
  • Price increased from 60 food, 2 gold, 2 iron to 60 food, 5 gold, 2 iron
  • Production time increased from 7.5s to 8.25s

 

Hetman – Ukraine:
  • Min attack range decreased from 30 to 20
  • Max attack range increased from 60 to 65
  • Cannonball protection decreased from 30 to 15
  • Production time increased from 12s to 13.5s

 

Don Cossack – Russia:
  • Price increased from 100 food to 100 food, 1 wood

 

Vityaz – Russia:
  • Health points decreased from 400 to 380
  • Max attack range decreased from 75 to 65
  • Price increased from 160 food, 8 gold, 25 iron to 160 food, 13 gold, 25 iron
  • Production time decreased from 27s to 25.5s

 

Register Cossack – Ukraine:
  • Health points decreased from 260 to 250
  • Price increased from 70 food, 10 gold to 70 food, 20 gold
  • Production time increased from 9s to 10.5s

 

Light Spakh – Turkey:
  • Price increased from 80 food, 3 gold, 5 iron to 80 food, 6 gold, 5 iron
  • Cannister protection increased from 0 to 10

 

Mameluke – Algeria:
  • Price increased from 100 food, 5 wood, 5 gold to 100 food, 5 wood, 8 gold
  • Sword protection increased from 2 to 3
  • Cannister protection increased from 50 to 75
  • Arrow protection decreased from 10 to 8

 

Lancer – Scotland
  • Price increased from 100 food, 2 gold to 100 food, 6 gold

 

Cuirassier – European:
  • Damage decreased from 15 to 14
  • Max attack range increased from 60 to 65
  • Price increased from 120 food, 15 gold, 20 iron to 120 food, 35 gold, 25 iron

 

Cavalry guard – Saxony:
  • Damage decreased from 16 to 15
  • Price increased from 140 food, 25 gold, 15 iron to 140 food, 50 gold, 20 iron 

 

17th century dragoon – European:
  • Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal
  • Price increased from 90 food, 2 gold, 5 iron to 90 food, 7 gold, 5 iron 

 

Pospolite ruszenie – Poland:
  • Damage increased from 10 to 12
  • Reload time increased from 4.7s to 5s
  • Shot cost is 2 iron, 3 coal
  • Price increased from 70 food, 2 gold, 4 iron to 70 food, 5 gold, 4 iron 

 

King’s Musketeer – France
  • Shot cost increased from 4 iron, 6 coal to 6 iron, 10 coal
  • Price increased from 100 food, 80 gold, 8 iron to 100 food, 100 gold, 8 iron
  • Gold consumption increased from 150 to 200

 

18th century dragoon – European:
  • Reload time increased from 5.3s to 5.6s
  • Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal
  • Price increased from 70 food, 45 gold, 7 iron to 70 food, 60 gold, 7 iron

 

18th century dragoon – France:
  • Reload time increased from 4.7s to 5s
  • Shot cost increased from 1 iron, 2 coal to 3 iron, 3 coal

 

18th century dragoon – Netherlands:
  • Health points increased from 300 to 320
  • Reload time increased from 5s to 5.3s
  • Shot cost increased from 3 iron, 3 coal to 3 iron, 4 coal
  • Price increased from 100 food, 50 gold, 7 iron to 100 food, 70 gold, 7 iron

 

Tatar – Turkey:
  • Price increased from 70 food, 2 wood, 1 gold to 70 food, 2 wood, 6 gold

 

Howitzer:
  • Reload time decreased from 21.9s to 18.8s
  • Min attack range increased from 650 to 700
  • Max attack range increased from 1350 to 1400
  • Shot cost decreased from 70 iron, 115 coal to 20 iron, 100 coal
  • Price decreased from 250 wood, 400 gold, 300 iron to 250 wood, 350 gold, 300 iron
  • Production time increased from 140s to 150s
  • Gold consumption increased from 250 to 350

 

Mortar:
  • Damage increased from 100 to 200
  • Max attack range increased from 2500 to 2600
  • Shot cost increased from 20 iron, 20 coal to 20 iron, 30 coal

 

Multibarrel cannon:
  • Shot cost increased from 15 iron, 10 coal to 40 iron, 30 coal
  • Gold consumption increased from 200 to 300

 

Frame gun – Scotland:
  • Health points increased from 2500 to 3000
  • Min attack range increased from 100 to 200
  • Aggro search range decreased from 17 to 1200
  • Gold consumption increased from 200 to 300

 

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Post Author: Peffy

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