Patch notes #27 (05.05.2017)

by: Peffy
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Date of publish: 05/05/2017 18:57 CET

Dear friends!
We are glad to present patch, which adds new minimal size of map to Cossacks 3. This option will ideally suit fast and fierce 1×1 and 2×2 battles. This is the final patch until the release of our next DLC – Path to Grandeur (16.05). Next patch will be released simultaneously with DLC, and will provide changes in balance, introduce new units to existing nations along with other improvements.
Cossacks 3 version: v1.
  1. Implemented algorithm to search for proper place to construct a building, if current position is unavailable. Now the game would propose to use proper place nearby
  2. Campaign units stats were corrected, in correspondence to latest rebalance patch.
  3. Transport ship`s movement speed increased on 25%, transport capacity increased from 80 to 120 units
  4. Added new hotkey for pause , for keyboards without Pause key: Ctrl+Shift+P
  5. Decreased game, save loading and map generation times for some users, especially while running the game on slow hard drives
AI Adviser (function from DLC Guardians of the Highlands):
  1. Fixed an error, which caused adviser to place too much guards.
  2. Fixed an error, which caused lags in very long games with adviser.
  1. Fixed errors in wrong display of resources on resource panel.
  2. Fixed an error, which allowed to exceed artillery limits.
  3. Achievements for destroying 10 and 100 buildings (The destroyer and The scourge of God) are now functioning properly.
  4. Improved an AI for Turkey and Algeria. Fixed an error, which caused his inability to progress on island maps, and irrational resource collection peasants distribution.
  5. Fixed an error, when after pressing surrender button player’s units and buildings kept living for long time. Now base destruction is being processed faster.


Units balance:
17th century musketeer – Poland:
  • Production time decreased from 6 to 5 sec
Winged Hussar – Poland:
  • Bullet protection increased from 4 to 5
  • Bullet protection increased from 5 to 6.
  • Sword protection increased from 3 to 4
  • Bullet protection increased from 9 to 10
Cavalry guard – Saxony:
  • Bullet protection increased from 8 to 9
Multibarrel cannon:
  • Multibarrel cannons now can form squads (formation type – line, like howitzer).
Changed cannonball protection for armored units. Now resistance to cannonball fragments damage is more closely tied to units visual armor.
Buildings balance:
  1. Changed construction cost and next building cost multiplier coefficient for 17th century barracks:
    Next building cost multiplier decreased from 10 times to 5 times.
             Increased gold cost from 300 to 500
             In practice, first 4 barracks had next costs:
             100 wood, 100 stone, 300 gold
             1000 wood, 1000 stone, 3000 gold
             10000 wood, 10000 stone, 30000 gold
             100000 wood, 100000 stone, 300000 gold

    New costs:
             100 wood, 100 stone, 500 gold
             500 wood, 500 stone, 2500 gold
             2500 wood, 2500 stone, 12500 gold
             12500 wood, 12500 stone, 62500 gold

    This change should increase european nations dynamics and variety of game styles.


  2. Changed building cost and next building cost multiplier for Castle (Scotland)


  3. Next building cost multiplier decreased from 4 times to 3 times


  4. Changed cost from 300 wood, 400 stone, 5000 gold to 500 wood, 2000 stone, 4000 gold.


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