Date of publish: 25/04/2017 20:29 CET
- Reduced the critical (headshot) chance of muskets from 4 to 3.
- AI Adviser (function from DLC Guardians of the Highlands):
- While choosing troops to set on guard near buildings, adviser will try to use melee infantry.
- AI assistant won`t repair buildings which were set on fire by player via pressing the Delete key.
- Changed peasant selection algorithm used for constructing new buildings. Now it processes game priorities, size and time of construiction properly
- Now AI sets peasants training on infinte production, instead of building them one by one.
- Changed resource gathering priorites. Now adviser would send lesser amounts of peasants to gather food.
- Fixed an error, which caused adviser using units from squads to set on guard.
- Fixed an error, when units able to shoot and attack with bayonet weren`t able to attack in melee if reload time for musket wasn`t over.
- Fixed an error, causing some shooters inability to shoot from maximum range.
- Reload time decreased from 3.4375 to 3.125 sec
- Production time decreased from 6.5 to 6 sec
- Production time decreased from 7 to 6 sec
- Production time decreased from 9 to 8.5 sec
- Production time decreased from 10.5 to 10 sec
- Reload time increased from 4.375 to 4.6875 sec
- Production time decreased from 9 to 8 sec
- Reload time decreased from 6.25 to 5.9375 sec
- Max shooting distance increased from 1000 to 1050
- Production time decreased from 12 to 10.5 sec
- Production time increased from 7.5 to 8.5 sec
- Fire arrow max shooting distance decreased from 800 to 600
- Production time decreased from 12 to 11.25 sec
- Production time decreased from 27 to 24 sec
- Hit points reduced from 4000 to 3000
- Minimal attack distance increased from 550 to 650
- Maximal attack distance reduced from 1400 to 1350
- Hit points reduced from 500 to 400
- Added 500 protection against cannister, to prevent killing other multibarrel cannons standing nearby
- Hit points reduced from 3000 to 2500
- Reload time increased from 2.1875 to 2.8125 sec
- Changed gold consumption:
Light Infantry from 3 to 4
Roundshier from 6 to 10
Archer from 4 to 8
Grenadier from 20 to 40
Sich Cossack from 60 to 75
Dragoon 18c from 60 to 90
- Grenadier (mercenary):
Increased resource consumtion on shot from 2 iron 3 coal to 2 iron 5 coal
- Dragoon 18 century (mercenary):
Increased resource consumtion on shot from 4 iron 5 coal to 4 iron 8 coal
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