Patch notes #12 (10.10.2016)

by: Peffy
0 comment
News from Cossacks 3 Facebook page:
Cossacks 3 version: v1.
  1. Issues with synchronization and “GameObject” error messages some players had are now fixed. Multiplayer games should be significantly more stable now, especially for players with bad connection.
  1. Fixed crash (Access Violation error) on water maps, related to creation of squads by AI after using ferries.
  2. Fixed crash (Access Violation error) on water maps, which was caused by AI being spawn on small islands, with insignificant amount of resource nodes.
  3. Selection frame is now more optimized.
  4. Fixed bug, when some player couldn’t get achievements in Single Player (there is still a known issue, when some players won’t get any achievements)
  5. Fixed the interface, gold income will now be displayed correctly. 
  6. Fixed bug, when Algeria players wouldn’t get any military units at the start of the session, despite “Big Army” setting being turned on by the host.
  7. Fixes in Czech and Polish localisations.


Will be included in next patch (currently being tested):
  1. Multiplayer sessions won’t prematurely finish when host will decide to leave or disconnect from the game.
  2. Fixed issue when displayed time was not synchronized between players.
  1. Selection frame will allow to select units and drag the screen to select more units.
  2. Unfinished wall blocks will be destroyed with hostile units nearby.


Originally posted: (LINK) (ARCHIVED)

Date of publish: 10.10.2016

Author: unknown

Language of publish: english

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