Date of publish: 12/10/2020 19:00 CET
Released in the spring of this year, Cossacks: European Wars was a real-time strategy game that featured traditional RTS gameplay in an unusual setting: Europe in the 16th through 18th centuries. Cossacks received mixed reviews but generated enough popularity to warrant a full-blown expansion pack from its creator, Ukrainian developer GSC Game World. Cossacks: The Art of War promises to offer plenty of new material, as well as improvements to the core gameplay.
The original Cossacks offered both the unexpected and the familiar. Cossacks’ familiarity surfaced in its very traditional RTS formula: Peasants tilled the land, mined gold or iron, and erected new buildings. From your buildings, you’d generate and upgrade masses of new units for conquering your enemy. Cossacks was also familiar in the way it borrowed a lot from the winning formula of the Age of Empires games. The visual style, interface, certain unit functions, and a lot of the core gameplay of Cossacks felt very familiar to anyone who’d spent time with the Age of Empires series, though the armies in Cossacks were generally much larger.